Canal Lock and Keeper Gatehouse

A compact change-of-level scene for a canal, with an uninterrupted walking route beside the chamber.

  • Minecraft Java
  • Sponge .schem
  • 23 × 43 plot · 13 high
Interactive 3D

Orbit the model here. For spatial layer inspection, open the 3D Playground.

Two gates, a sunken chamber and a continuous towpath

Two separated pairs of timber miter gates frame a long stone-banked chamber, with a keeper hut on one bank and a visibly higher approach pool at the other end.

The lock is laid out as a waterway, not a bridge. Its narrow chamber lies between parallel retaining banks, while the two V-shaped gate pairs remain visibly separated along its length. Small balance arms and dark hinge posts mark the gate positions.

The lower approach and chamber use fixed water at local Y1; the higher approach uses a separate fixed pool at Y4. All three shallow pools have explicit beds and closed edges in the schematic. The level difference is an architectural illustration, with sealed barriers rather than a mechanism for filling or emptying the chamber.

A continuous keeper-side path follows the full length of the lock. An east-facing opening enters the small hut, which stands on a continuous stone-brick plinth. Inside are a bench and a two-lever console. The levers are unwired details, not controls for moving the gates or changing water level.

Human reviewed through MinePilot’s existing review workflow.

Fit and import

  1. Reserve 23 blocks east–west, 43 north–south and 13 vertically. Prepare an excavated or retaining-wall canal site, rather than pasting the chamber above a flat river surface.
  2. Keep the complete sealed pool beds and edges. The fixed lower pools are at Y1 and the high approach pool is at Y4; external waterways require their own carefully contained connections.
  3. The keeper towpath runs at player-feet Y5 along X6. Keep this strip and the east-facing hut opening at X4, Z19–20 clear.
  4. The open chamber is seven blocks wide between the banks. Closed decorative gates and sealed pool boundaries prevent a through-boat route; boat and entity clearance have not been tested.
  5. The download is a Sponge v2 .schem encoded with Minecraft Java DataVersion 3463 (1.20). Native game import and gameplay compatibility have not been tested.

Choose an available file above and complete its protected download. Follow the import guide for your tool, start in a backup world and inspect the paste origin before placing the build.

This is a static lock scene, not working hydraulic or redstone equipment. The water does not cycle, the gates do not open automatically, and an unobstructed vessel passage is not included.

Set the lock into a prepared canal

The three sealed pools have fixed water levels; this is an architectural scene, not a working lock.

  1. 1

    Prepare the site

    Reserve a 23-by-43-block site with 13 blocks of height. Excavate or support the retaining banks so the chamber reads below its paths.

  2. 2

    Preserve the sealed pools

    Keep all pool beds and end seals. The chamber and lower approach are at local Y1; the higher approach is at Y4. Do not remove containment blocks without preparing new boundaries.

  3. 3

    Leave the towpath clear

    The full keeper-side path has player-feet level Y5 along X6. The hut opens east at X4, Z19–20; the console levers are unwired.

The gates stay closed. A seven-block-wide chamber does not establish a through-boat route or tested boat clearance.

Materials & layers

3,241 placed blocks across 15 material families. Counts group orientation and state variants; they are placed positions, not crafting recipes. Beds and doors occupy multiple positions.

Largest material families
MaterialPlaced
Stone Bricks2,240
Smooth Stone331
Water217
Dark Oak Planks151
White Terracotta86
Deepslate Bricks82
All 15 material families and exact states

Placed block counts · stack equivalents, not crafting ingredients. Expand for exact BlockStates.

Stone Bricks2,24035×64
minecraft:stone_bricks× 2,240
Smooth Stone331Placed blocks
minecraft:smooth_stone× 331
Water217Placed blocks
minecraft:water[level=0]× 217
Dark Oak Planks1512×64 + 23
minecraft:dark_oak_planks× 151
White Terracotta861×64 + 22
minecraft:white_terracotta× 86
Deepslate Bricks821×64 + 18
minecraft:deepslate_bricks× 82
Dark Oak Log5656 / 64 stack
minecraft:dark_oak_log× 56
Spruce Planks4545 / 64 stack
minecraft:spruce_planks× 45
Stripped Oak Log1414 / 64 stack
minecraft:stripped_oak_log× 14
Glass66 / 64 stack
minecraft:glass× 6
Oak Log44 / 64 stack
minecraft:oak_log× 4
Bricks33 / 64 stack
minecraft:bricks× 3
Lever22 / 64 stack
minecraft:lever[face=floor,facing=north,powered=false]× 2
Polished Andesite2Placed blocks
minecraft:polished_andesite× 2
Spruce Slab22 / 64 stack
minecraft:spruce_slab[type=bottom]× 2
Layer overview · 12 of 13 occupied layers

Y is relative to the schematic. These are sampled material counts, not a spatial placement map. Use the 3D Playground for positions.

  1. Y=0: 989 placed blocks · Stone Bricks 989
  2. Y=1: 651 placed blocks · Stone Bricks 458, Water 175, Dark Oak Planks 14, Dark Oak Log 4
  3. Y=2: 453 placed blocks · Stone Bricks 349, Deepslate Bricks 82, Dark Oak Planks 14, Stripped Oak Log 4
  4. Y=3: 453 placed blocks · Stone Bricks 431, Dark Oak Planks 14, Dark Oak Log 4, Stripped Oak Log 4
  5. Y=4: 453 placed blocks · Smooth Stone 331, Spruce Planks 45, Water 42, Dark Oak Planks 14
  6. Y=5: 50 placed blocks · White Terracotta 22, Dark Oak Planks 14, Dark Oak Log 4, Oak Log 4
  7. Y=6: 28 placed blocks · White Terracotta 19, Dark Oak Log 4, Glass 3, Lever 2
  8. Y=7: 56 placed blocks · Dark Oak Log 32, White Terracotta 21, Glass 3
  9. Y=8: 25 placed blocks · White Terracotta 24, Bricks 1
  10. Y=9: 45 placed blocks · Dark Oak Planks 45
  11. Y=10: 27 placed blocks · Dark Oak Planks 27
  12. Y=11: 10 placed blocks · Dark Oak Planks 9, Bricks 1

1 additional occupied layers are omitted from this lightweight overview.

Browse all builds

Canal Lock and Keeper Gatehouse — Minecraft Build Blueprint — MinePilot